Below are list of DIY 3D printer price comparison and list of fully assembled or commercial 3D printers price comparison (less than $25,000).

The Burritob0t 3D prints an edible extrusion of configurable Mexican food. The machine employs a hybrid of digital fabrication and molecular gastronomy — or in other words, digital food for the hungry masses.

A set of gamelan instruments that can be attached to your laptop sleeve so you can practice, and record, gamelan music on the go.

Forget SEO, analytics, and algorithms, this Google search booth is completely man-powered and looks to the public to answer they day’s questions. Visitors can submit a question, and on the other side a live person will “search out” the result for you. Ex: Question: What’s good dude? Answer: Life.

This robotic arm explores technology in interactive design. Here an EMG sensor collects data from arm muscle contractions, activating the movement of the arm. The extension acts as a drawing/painting machine.

Financial Landscapes is a series of sculptures that visualizes financial data in a physical form. By plotting the prices and volumes of shares of each stock traded since 2000, Hoffman was able to generate 3D forms that resemble an abstracted mountain range.

The Wooden Mirror is a large-scale display made of 830 pieces of wood. It’s designed to look like a large mirror and attempts to emulate the object it reflects by rearranging the wood pieces. A computer connected to a video camera and hundreds of tiny motors control the wood pieces and moves them in and out of the light — what you get is a faint representation of the reflected image.

Here’s one for those who love drumming on random objects. The Bricolo mechanical music system allows musicians, composers and DJs to incorporate robotics into their digital production setups. The system turns any object into a computer-automated instrument. The results are pretty impressive.

Here’s yet another way to get connected. The descriptive camera outputs a text description of the scene it captures rather than a image. The image is actually sent to your network of friends — and if they aren’t around, it’s crowd-sourced elsewhere — to provide what’s sure to be a hilarious description. Fun!
Below are list of DIY 3D printer price comparison and list of fully assembled or commercial 3D printers price comparison (less than $25,000).
DIY 3D printer Prices Comparison (Updated on Dec.16, 2011)

Notes:
The above list is sorted by price.
Source: 3ders
April 20, 2012
Solidoodle was started in September 2011. The Solidoodle 3D Printer, designed by Sam Cervantes who worked for General Electric for four years in his early career. Later he helped design the Mosiac 3D printer for MakerGear and started selling his own 3D printer, Solidoodle.
The Solidoodle is a fully assembled and tested 3D printer with simple and home-use design. Most of the functional parts are laser-cut wood, and the whole system is enclosed in an attractive sheet metal case. The Solidoodle 1st Generation had a price tag of $699 with build size 4x4x4”, which was the least expensive, fully-assembled 3D printer available and even cheaper than most kits.
At NY Tech Day yesterday Solidoodle launched their new Solidoodle 2. The prices for this pre-assembled 3D printer series with a larger 6x6x6” (152x152x152mm) build area start at $499. This is the printer for people who just want to plug it in, feed in the filament, and start printing.
The new Solidoodle 2nd Generation 3D Printer has a durable metal frame that a 200lb man can literally stand on top of the machine while it’s printing.
Solidoodle requires you to install some software on your host computer before you can use your Solidoodle 3D printer, such as the Arduino Drivers, Python, Skeinforge and Prongerface software, but starting from 2nd Generation you don’t need to configure Skeinforge anymore. “Your printer has a limit switch on the platform and will home to the top. The first layer height is adjustable via a set screw on the inside rear panel of the printer.”
Other tech specs:
Uses 1.75mm plastic filament (ABS recommended)
11.5” x 11.75x 11.75” case footprint (LxWxH)
RepRap Sanguinololu v1.3a Electronics
Nichrome powered extruder
Extruder moves in XY, build platform moves in Z
Custom acrylic extruder with stepper motor, .35mm nozzle
Weight: 17 lbs
Accuracy: about .3mm (layer height) or 84dpiSolidoodle 2 offers three different levels of 3D printer:
Base Model $499: with Acrylic build platform and open design (no outer cover/door)
Pro Model $549: with heated build platform, Upgraded power supply, spool holder, interior lighting and open design (no outer cover/door)
Expert Model $599: All the features of the Pro model + an outer cover & front acrylic doorSolidoodle is currently accepting pre-orders and the lead time is 5-6 weeks after you place your order.
Posted in 3D Printers / Source: http://www.3ders.org/articles/20120420-the-new-solidoodle-g2-3d-printer-is-launched-starting-at-$499.html
Quasicrystals represent a class of solids which lack translational symmetry, but nevertheless exhibit perfect long-range order and reveal well-defined rotational symmetries, which are not necessarily consistent with periodicity.
http://en.wikipedia.org/wiki/Quasicrystal
http://complexphotonics.org/quasicrystal.html
ALSO: Girih Tiles (found with suggestions for wikipedia
Girih tiles are a set of five tiles that were used in the creation of tiling patterns for decoration of buildings in Islamic architecture. They are known to have been used since about the year 1200 and their arrangements found significant improvement starting with the Darb-i Imam shrine in Isfahanin Iran built in 1453.
from wikipedia: http://en.wikipedia.org/wiki/Girih_tiles
(Submitted by John Guinn)

As part of our series on how small and medium-sized firms use technology - which will run throughout March - we ask experts for their views.
Ramon Ray is a journalist and editor of Smallbiztechnology.com. Describing himself as a “technology evangelist”, he is also the author of two books on technology for small and growing businesses.
Technology is one of the most important aspects of business that make businesses well-oiled and optimally-productive machines.
Technology is often what separates those businesses that are able to respond quickly, act pre-emptively, thoroughly please customers and enable optimal communication and collaboration within and without the organisation, from those who are not able to do these things.
Over the years, I’ve observed that while many companies strive to use technology as best they can, some do it better than others. There are three fundamental hurdles that companies are not clearing in their overall use of optimising technology.
What’s lacking from business technology is:
While many small businesses are inundated with offers to implement social media campaigns, buy new mobile gadgets or do more with cloud computing, once purchased there is little, if any, follow up to ensure a maximum return on investment is leveraged from these technology investments.
Here’s why training, measurement and continued innovation are so important.
Training
I’m the “technology evangelist” and know quite a bit about technology.

Prior to being a technology evangelist, I ran my own tech consulting company, so I know more than the average person about technology.
However, even with all my technology expertise I still get frustrated from time to time - there are things I simply can’t figure out or don’t know how to do.
Business professionals are in a similar predicament, on a day-to-day basis, with the technology they use.
Imagine the busy sales professional who has just been issued her new tablet and related software and mobile accessories.
Without training, this new, but really cool, package of technology can be frustrating, leading to lost productivity and frustration.
Her day is spent in frustration, her customers are not being serviced as they should be, and she might resort to using technology not sanctioned by the company.
Training is important to ensure that as businesses invest in technology, their employees are able to use the technology to its and their full potential.
Remember those times when you’re in line at the grocery store and the clerk on cashier duty is new?
That’s what your customers, colleagues and outside partners feel like when your employees are not properly trained in using technology.
Another aspect of training is not just knowing how to use the technology, but to master the technology and find the hidden gems and higher level productivity tools to move from “functionally literate”, to knowing the technology so well it’s a natural extension of your day-to-day productivity.
Measuring ROI
Once technology is implemented, it is critical to measure the use of the technology to ensure it’s delivering on the ROI (return on investment) that you hoped to get out of it, and to see what further gains you might realise that you didn’t expect.
Of course measuring ROI might not always be a positive experience, but you might also realise that the implementation of technology is not delivering the results you expected.
Have clear goals and benchmarks of success - know what a successful technology implementation is for your company.
If you are using virtualisation and consolidating servers from 10 to 3, know what to expect from this change.
Maybe you are moving from software to software as a service (Saas) - do you know the key benefits this move will make for your business?
It’s also important to know the status quo - to know how things are ‘today’.
For example, maybe your sales team is complaining that they are not able to quickly complete sales in the field, as they must come into the office to complete a sale.
End Quote Ramon RayTechnology is dumb - it’s the human experts who implement the technology whose job it is to ensure it works properly”
In response to this need, you work with your local IT consultant to implement mobile technology so your sales team can complete sales in the field.
If you see a boost in sales due to your sales team completing sales in the field - you’ll know the mobile implementation (or at least one aspect of it) worked.
If they are not able to close sales in the field - you’ll know the implementation failed to meet expected results and you can then consider what changes need to be made to get the desired result.
When implementing technology don’t stop at buying technology - measure it to ensure it’s delivering on what you wanted it to do.
Keep in mind that technology is dumb - it’s the human experts who implement the technology whose job it is to ensure it works properly. Before implementing technology, be very clear with your tech advisors on what your needs are.
Continued innovation
The latest flavour of the month is the launch of the Apple iPad 3.
So many people asked me if I’m buying the iPad 3 - no I’m not.
The iPad 2 I have (and other tablets from BlackBerry and Samsung) are just fine and meet my needs. Some people might find they need the iPad 3, but I don’t.
On the other hand, there is a new Dell XPS ultralight notebook that I’m looking forward to using, to replace my current notebook. Notebooks that are lighter, more powerful and have longer battery lives are always of interest to me.
You need to know what technology you need to upgrade and those that you don’t need to upgrade.
It’s important that you inventory your technology needs regularly to know what technology you need to upgrade and what is working just fine for you.
Continued innovation does not mean that you must upgrade technology, it means that you are periodically analysing your needs to determine if and when you should upgrade to new technology.
As part of this continued innovation, upgrading might not always entail upgrading the actual technology, it might mean using the same but having better business processes or work flow.
Often smart business managers find that their technology is not at fault, in as much as it’s another aspect of their business that needs to change - such as better hiring, better communication, better targeted marketing etc.
Well there you have it.
Social media, mobile computing, security and cloud computing are all important technologies in your business.
But if you neglect training, innovation and measuring ROI you’re wasting your time and money and not operating as optimally as you can.
Source: BBC

As part of the Technology of Business series, each week we ask an expert in their field for their thoughts.
Dr Mike Lynch OBE is founder and chief executive (CEO) of Autonomy, and executive vice-president (EVP) of HP Information Management. Autonomy, part of HP since October 2011, makes software that processes human information, or unstructured data, including social media, email, video, audio, text and web pages.
In his 1950 paper entitled Computing Machinery and Intelligence, computer scientist Alan Turing opens with the words: “I propose to consider the question, ‘Can machines think?’”
Sixty years on, the idea of intelligent computers seems a little less ridiculous.
Technology leaps forward year by year with ever greater processing powers, bigger clouds, faster internet connections, sleeker interfaces and cleverer self-learning algorithms.
It poses the question: are computers getting closer to human intelligence by being able to make value judgements, understand concepts and process a world that is not just black and white in real time?
The answer is yes.

Not only is this a significant step forward, but it also has the potential to fundamentally change the world we know.
If technology can give data meaning, whether it is voice, video, text or images, for instance, think of the prospect of using this insight to create a more predictable, and consequently less volatile, world.
For CEOs, using technology to spot the “unknown unknowns” during this time of economic uncertainty will be regarded as a “superpower”, helping them to make better business decisions and ultimately beat the competition.
Now think of the potential of applying this approach on a macro level to other forms of information, such as medical or seismograph data.
Outdated databases
The reason why understanding meaning in information has generated a lot of excitement is because of its enormous potential.
Today, thanks to technology’s mass appeal and accessibility, on a daily basis we collectively produce 2.5 quintillion bytes of data, and the growth rate is so high that 90% of all information ever created was produced in the last two years alone. The value of this information to organisations who want to keep ahead of the curve is huge.
In the business world, information has traditionally been housed in databases.
This has been an effective way to keep information safe and stored in a uniform fashion. However, the database was created as a way to work around the limitations computers had half a century ago.
As the majority of information flowing through organisations today is unstructured or ‘human information’ (90%), such as text, email, video, and audio, and therefore impossible to box into traditional databases, being able to manage that information so you know where it is and process it so you know what it means is essential.
End Quote Dr Mike Lynch Autonomy90% of all information ever created was produced in the last two years alone”
For instance, you could store customer-service call centre recordings into a database if you really had to, but you would have no idea whether the customer was happy or not. This is exactly the type of insight businesses want to know after all.
To understand them, organisations have to take a new approach to managing and uncovering the meaning of their data. The next-age information platforms make sense of, and understand the meaning of, information and use it to solve problems, in order to give businesses a better understanding of themselves, their customers and the competition.
This is what has the analyst community so excited, due to the sheer size of the market opportunity.
Real-time progress
To see just how human information can add value, let’s think of a market for an online retailer.
The availability of vast quantities of data on current or potential customers on e-commerce sites offers online retailers huge value - if they can gather and analyse this information efficiently and in a timely manner.
Customer browsing and purchasing habits create sizeable data trails and, coupled with social-media integration, can allow content to be effectively targeted.
However, it has to be noted that businesses can only be effective if decisions can be made in real time.
Business data is of little use if companies are not quick enough to act on it, which is often the case.
Organisations that truly want to understand their customers and keep up with changing demands need to change their organisation culturally in order to do this successfully.
The challenge is that having tens or hundreds of thousands of customers, each with potentially thousands of data points connected with them, results in a very large amount of data being collected.
Part of this might be structured data that can be easily categorised, for example, gender, age, and geography, but the majority will be unstructured, human information.
The content and sentiment of a product review, for instance, is not something that can be slotted neatly into a standard database, but the ability to tap into information like this has huge implications for driving sales or safeguarding a reputation.
Unlocking real value
The key is to understand that data - leaving it exactly where it is - in order to create an infinitely scalable platform, and a powerful basis for analysis and action throughout the entire enterprise.
By applying meaning, we can cut through the gordian knot of trying to find that “perfect” database, and get to the heart of the issue - being able to process 100% of the information, structured and unstructured, to unlock real business value.
By applying the ability to understand meaning, businesses can get a view of all of their data, not only the 10% of “neat”, structured data, but the whole 100%.
What we can do now has never been possible before: the next IT revolution is happening in the “I” - the information - not the “T”.
Source: BBC
source: iTunes MIT
By Andy Greenberg, Forbes Staff
Carnegie Mellon Professor Golan Levin with a pile of 3D-printed adapters between construction toy sets.
This story appears in the April 23, 2012, issue of Forbes Magazine.
Last year Golan Levin’s son decided to build a car. Aside from the minor inconvenience of being 4 years old, the younger Levin faced an engineering challenge. His Tinkertoys, which he wanted to use for the vehicle’s frame, wouldn’t attach to his K’Nex, the pieces he wanted to use for the wheels.
It took his father, an artist, hacker and professor at Carnegie Mellon, a year to solve that problem. In the process he cracked open a much larger one: In an age when anyone can share, download and create not just digital files but also physical things, thanks to the proliferation of cheap 3-D printers, are companies at risk of losing control of the objects they sell?
In March Levin and his former student Shawn Sims released a set of digital blueprints that a 3-D printer can use to create more than 45 plastic objects, each of which provides the missing interface between pieces from toy construction sets. They call it the Free Universal Construction Kit. The tens of thousands of consumers who now own devices such as MakerBot’s $1,100 Thing-O-Matic can download those files and immediately print a plastic piece that connects their Lego bricks to their Fischertechnik girders, their Krinkles to their Duplos, or half a dozen other formerly incompatible sets of modular plastic blocks, sticks and gears.
One blog called it the “ultimate nerd dad triumph.” But as the project’s unprintable acronym implies, Levin and Sims are out to raise hackles—particularly those of intellectual property lawyers. “This isn’t a product. It’s a provocation,” says Levin. “We should be free to invent without having to worry about infringement, royalties, going to jail or being sued and bullied by large industries. We don’t want to see what happened in music and film play out in the area of shapes.”
Levin and Sims didn’t just make near replicas of the commercial toys, they used a measurement tool called an optical comparator to copy the toys’ dimensions to within 3 microns. And then they published those models on the Web. “Our lawyers were a bit concerned,” admits Levin, so much so that the pair initially planned to release the project anonymously.
Levin counts himself part ofF.A.T. Lab, a hacktivist collective, and he wouldn’t be the first of its members to get into trouble. One of them had his PCs confiscated by the Secret Service last summer after installing software on Apple store computers that secretly took photos of shoppers’ faces.
Levin and Sims have been more careful. The patents on all the toys integrated in their kit expired years ago. But a copyright lasts many decades longer than a patent, and that’s the cudgel lawyers are using against downloadable objects. In June of last year Paramount sent a cease-and-desist notice to the designer of a 3-D printable cube that resembled the alien technology from the film Super 8. In December the company Games Workshop used copyright takedown notices to pressure the 3-D printing site Thingiverse into removing fan-uploaded designs for 3-D printable figurines from the game Warhammer.
Just a month later the Swedish copyright-flouting site the Pirate Bay began devoting a section to downloadable objects. One file, for instance, allows users to make 3-D prints of the Guy Fawkes mask from the film V for Vendetta. The mustachioed mask is the favorite symbol of the hacker group Anonymous, whose anticorporate members would much rather pirate the disguise than allow Time Warner, which owns the copyright, to profit from its sale.
A Lego spokesperson says the company has no problem with Levin and Sims’ work but is keeping an eye out for printed objects that infringe on its brand. Neither Hasbro nor any of the smaller companies that sell construction toys responded to requests for comment. So far the pair haven’t received a cease-and-desist letter.
As long as Levin and Sims stick with functional objects rather than aesthetic ones, they should be able to steer clear of copyright and trademark law, says Michael Weinberg, a lawyer with the nonprofit Public Knowledge who advised on the project. “You probably can’t stamp the name Lego on them, but if you don’t it’s hard to imagine what rights the companies could assert,” he says. “The real lesson is the vast majority of physical things aren’t protected by intellectual property law.”
Even so, Levin calls his project a “shot across the bow” of any company that wants to limit and control how their physical designs are copied, remixed or improved in the future. “Yes, it’s just a toy. But it’s also a harbinger of what’s to come. Things are going to get complicated.”
Source: Forbes | http://www.forbes.com/sites/andygreenberg/2012/04/05/how-a-geek-dad-and-his-3d-printer-aim-to-liberate-legos/
1 | Being Henry
Being Henry uses Flash as it was originally intended, to open up new possibilities in consumer entertainment. It does this by offering users an interactive film that allows them to guide the aforementioned Henry through several storylines that work together to create a truly unique storytelling experience.
Best Flash Websites | Website Design & Development
2 | The Museum of Me
Intel’s Museum of Me uses information gathered from your Facebook account to create a visual snapshot of your life. The website, created by Fluid Inc. for Intel, turns your photos, videos, and status updates into a virtual tour de force of your life. This website is a must try for all Facebook users.
Best Flash Websites | Website Design & Development
3 | We Choose The Moon
WeChooseTheMoon.org was designed to celebrate the Fortieth anniversary of the Apollo 11 Lunar landing by developing an interactive recreation of the event. The site uses Flash to mesh archival video, audio, & photos into an experience that will make you feel as if you too had walked on the moon that day.
Best Flash Websites | Website Design & Development
4 | Moodstream | Getty Images
Moodstream is a hypnotic website brought to you by the folks at Getty Images that offers a brainstorming tool designed to help get your creative juices flowing. By simply tweaking the mood sliders you can adjust a stream of images, footage, & audio that can help inspire your creative direction.
Best Flash Websites | Website Design & Development
5 | Monoface
Mono is an advertising agency based in Minneapolis, MN that lives by the motto that “simpler is better.” The “Mono”face site lives up to that motto by presenting visitors with a fun and simple Flash application that allows them to sculpt a Mr. Potato Head style face that contains 759,375 entertaining possibilities.
Best Flash Websites | Website Design & Development
6 | Waterlife
Waterlife is a showcase for the documentary film of the same name that offers its audience a wonderful preview of the lush cinematography and rich storytelling found in the film. The true genius of the site, however, is found in its fluid navigation that recalls the gentle motion of a lake.
Best Flash Websites | Website Design & Development
7 | Infinite OZ
Infinite OZ is an artistic collaboration that uses Flash to bring to life the world of the Sci-Fi miniseries event the Tin Man. Visitors are taken on a wonderful journey through the many visually stunning locales that make up the fabled emerald city that may make you want to get lost there forever.
Best Flash Websites | Website Design & Development
8 | Get The Glass
Get The Glass is the work of the California Milk Processor Board and was designed to encourage increased milk consumption by inviting visitors to participate in a comically entertaining Flash based game whose objective is to Get the Glass—of milk of course. The current design appeared in late 2007.
Best Flash Websites | Website Design & Development
9 | Marc Ecko
MarcEcko.com is a wonderful example of using the vast possibilities of Flash to accurately reflect the ethos of a consumer brand within a website. Even visitors unfamiliar with the Ecko brand will feel they understand the art & philosophy it symbolizes within a few minutes of touring the site.
Best Flash Websites | Website Design & Development
10 | Dave Werner’s Portfolio
Dave Werner uses his Flash skills not only to publish his portfolio, but through the use of well narrated video, he also gives visitors a sense of his personal story which seeks to give stronger voice and context to his featured work. The current version of OkayDave.com went live in mid 2006.
Best Flash Websites | Website Design & Development
source: eBiz - http://www.ebizmba.com/articles/best-flash-sites

‘microsoft citizenship exhibition’ by coast office architecture in wallisellen, switzerland
all images courtesy cost office architecture
image © david franck
stuttgart-based practice coast office architecture (zlatko antolovic, alexander wendlik) has shared with us images of ‘microsoft citizenship exhibition’, a spatial installation for microsoft’s office headquarters in wallisellen, switzerland. integrating augmented reality technology at the core of the project, the design overlays four virtual spaces on an existing floor of the building to maintain the flow and function of the office. 
interior view
image © david franck
running continuously along the walls, floor and ceiling, the project graphically delineates four zones within the revolving space. the colours of the strips are pulled from microsoft’s branding logo of red, yellow, green and blue. the computer-generated sensory inputs correspond to display four subject areas: society, environment, economy and future. when viewed through a smartphone or tablet screen, virtual ‘walls’ with interactive elements are observable. 
courtyard
image © david franck
in the central glass-encased courtyard is an additional exhibition called ‘microsoft cloud installation’. composed of a series of colourful houses raised on stilts, the project represents the company’s current and potential partner’s of the company within the national border of switzerland. the bright installation serves as the core of the project and is virtually accessible from the cafeteria and informal meeting area. 
‘microsoft cloud installation’
image © david franck
views of cloud installation in augmented reality mode
images © david franck
view of courtyard from meeting space
image © david franck
image © david franck
image © david franck
image © david franck
image © david franck
cafeteria
image © david franck
cafeteria in augmented reality mode
image © david franck
‘economic issues’ zone
images © david franck
image © david franck
image © david franck
image © david franck
plan
augmented reality diagram
‘microsoft cloud installation’
project info:
client: microsoft switzerland gmbh
exhibition curator / microsoft citizenship and sustainability officer: joanna hafenmayer
microsoft program manager ‘new world of work’: kevyn eva norton
team: L2M3, coast office architecture
Source: designboom

unnamed soundsculpture from Daniel Franke on Vimeo.
Project by Daniel Franke & Cedric Kiefer
produced by:
onformative.com
chopchop.cc
Documentation:
vimeo.com/38505448
The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.
The body “constant and indefinite at the same time” bursts the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “painting”, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes.
Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the “alternative worlds” we project (© Flusser) and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.
text: Sandra Moskova
nominated for the for the MuVi Award:
kurzfilmtage.de/en/competitions/muvi-award/selection.html
see video in full quallity:
daniel-franke.com/unnamed_soundsculpture.mov
HQ Stills
flickr.com/photos/37752604@N05/sets/72157629203600952/
Le Centre Pompidou présente Paroles d’artistes, Marc Fornes
Le Centre Pompidou présente Paroles d’artistes, Marc Fornes
Toutes ses sculptures sont réalisées et fabriquées sur le logiciel 3D Rhinoceros.
Collections contemporaines, Paroles d’artistes… von centrepompidou
